Erik Bethke - Chief Executive Officer
Erik is an 18-year veteran of the video game industry. Erik's initial experience in the industry was as a software engineer and producer on high profile PC games at Interplay. Erik was later the CEO and founder of Taldren, an independent game development company and lead designer on the Starfleet Command series of games published by Interplay and Activision. As the CEO and founder of GoPets, Erik was a pioneer in virtual goods casual online gaming. His Seoul, Korea based company was acquired by Zynga in 2009. Prior to starting Bee Cave Games, Erik served as a leader in product management and as General Manager across a number of titles at Zynga including Mafia Wars, FarmVille, and new IP in the casino division.
Nimai Malle - Chief Technical Officer
Nimai is a 22-year veteran of the games and casino industries. Nimai began his a career as a software engineer for Hudson and Sega in Japan. Nimai has a wealth of experience across systems ranging from consoles, massive online client/server games, to state lotteries and regulated casino gaming environments. Having served as Chief Software Engineer at Multimedia Games, Nimai led the development of the backend for various casino games and terminals. While the Director of Technology at Challenge Games, Nimai joined Zynga in 2010 via acquisition. At Zynga, Nimai served as a Studio CTO in the casino division and on several other popular social games.
Ken Williams - Chief Operations Officer and General Counsel
Ken is an 18-year veteran of the video game industry, having started as Business Operations and Legal Director for Condor, which later became Blizzard North. While at Blizzard, Ken helped design and produce both Diablo and Diablo 2. Ken was the very first person to find a magic item playing the game Diablo. He later co-founded Flagship Studios where he served as COO, Senior General Counsel, and CFO. Ken is a graduate of the University of California, Berkeley and Loyola Law School, and licensed to practice law in New York and California.
Greg Allen - Audio Director
Greg brings audio design and leadership to the team.
Jennefer Gallenberger - Manager of Community and Customer Support
Jennefer brings great experience in working directly with customers from her previous roles at Zynga and other Austin based companies. Jennefer has a passion and deep understanding of casino games as evident by her avid poker play. She has played in several tournaments, including World Series of Poker events.
Channing Corn - Development Director / Senior Software Engineer
Channing has diverse experience in games across a 12+ year career at Multimedia Games and Zynga, and a strong background in network operations and security.
Bill Baldwin - Software Architect
Bill has over 20 years of experience as a software engineer and has led teams at Origin, Microsoft, Zynga and two startups.
Scott Miller - Principal Server Engineer
Scott brings over 10 years of experience in online security and online game transactions at companies such as Symantec and Zynga.
Ken Wallace - Principal Client Engineer
Ken is a veteran Flash developer and client architect, with experience across 10+ games at Zynga and other online game companies.
Michael Foley - Senior Software Engineer
Michael has a background in software development from both the engineering and management side. His recent experience includes Motive Inc., Compass Learning and Zynga.
Matt Schultz - Senior Software Engineer
Matt brings his passion for coding to Bee Cave Games where his entrepreneurial spirit can thrive. Matt has been the part of startups previously at 8-Bit Spaceman, and Lark.io and also spent time at Zynga where he was initially an engineering intern.
John Houston - Senior Software Engineer
John joins Bee Cave Games with skills on mobile platforms from his time at Game Salad and slot machines from his experience at Multimedia Games.
Kamau Vassall - Senior Software Engineer
Kamau has extensive development experience in military simulation software and video game development.
Chris Wingler - Software Engineer
Chris has over 10 years of console video game development experience with a focus on UI engineering.
Jeremy Bader - Software Engineer
Jorge Muñoz - Software Engineer
Kristen Perez - Software Engineer
Austin Taghavi - Software Engineer
Tim Spangler - Studio Art Director
Tim is a creative leader previously with EA with a strong background in Art Direction, UI Design and Usability.
Phil Davis - Computer Graphics Artist
Phil brings his passion for illustration and design to Bee Cave Games. His previous experience includes Zynga, Multimedia Games and MOSAK Advertising and Insights.
Devin Lawson - Computer Graphics Artist
Amy Hutchins - Computer Graphics Artist
Amy comes from a uniquely varied background in the broadcast media, film, gaming and advertising design industries respectively, including work with Time Warner Cable and Multimedia Games, Inc. She enjoys web design, creative copy writing, and tearing up the track for over 10 years as one of the initial members of The Texas Rollergirls, the pioneers of modern day roller derby. She brings to Bee Cave Games, Inc., a breadth of knowledge about the casino gaming industry from game design to production deliverables, as well as project management. She believes product quality assurance yields the key to a successful company combined with happy employees.